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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs

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2022-05-26 12:08:00 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModRepel : OsuEaseHitObjectPositionsMod
{
public override string Name => "Repel";
public override string Acronym => "RP";
public override IconUsage? Icon => FontAwesome.Solid.ExpandArrowsAlt;
public override string Description => "Run away!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray();
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
protected override Vector2 DestinationVector => new Vector2(
2 * WorkingHitObject.X - CursorPosition.X,
2 * WorkingHitObject.Y - CursorPosition.Y
);
public OsuModRepel()
{
EasementStrength.BindTo(RepulsionStrength);
}
}
}