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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModRepel : OsuEaseHitObjectPositionsMod
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{
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public override string Name => "Repel";
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public override string Acronym => "RP";
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public override IconUsage? Icon => FontAwesome.Solid.ExpandArrowsAlt;
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public override string Description => "Run away!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray();
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[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
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public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
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{
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Precision = 0.05f,
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MinValue = 0.05f,
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MaxValue = 1.0f,
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};
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protected override Vector2 DestinationVector => new Vector2(
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2 * WorkingHitObject.X - CursorPosition.X,
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2 * WorkingHitObject.Y - CursorPosition.Y
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);
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public OsuModRepel()
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{
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EasementStrength.BindTo(RepulsionStrength);
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}
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}
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}
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