// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModRepel : OsuEaseHitObjectPositionsMod { public override string Name => "Repel"; public override string Acronym => "RP"; public override IconUsage? Icon => FontAwesome.Solid.ExpandArrowsAlt; public override string Description => "Run away!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray(); [SettingSource("Repulsion strength", "How strong the repulsion is.", 0)] public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; protected override Vector2 DestinationVector => new Vector2( 2 * WorkingHitObject.X - CursorPosition.X, 2 * WorkingHitObject.Y - CursorPosition.Y ); public OsuModRepel() { EasementStrength.BindTo(RepulsionStrength); } } }