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osu-lazer/osu.Game/Graphics/UserInterface/HistoryTextBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Graphics.UserInterface
{
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public class HistoryTextBox : FocusedTextBox
{
private readonly LimitedCapacityQueue<string> messageHistory;
public int HistoryCount => messageHistory.Count;
private int selectedIndex;
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private string originalMessage = string.Empty;
private bool everythingSelected;
public HistoryTextBox(int capacity = 100)
{
messageHistory = new LimitedCapacityQueue<string>(capacity);
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Current.ValueChanged += text =>
{
if (string.IsNullOrEmpty(text.NewValue) || everythingSelected)
{
selectedIndex = HistoryCount;
everythingSelected = false;
}
};
}
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
{
everythingSelected = SelectedText == Text;
base.OnTextSelectionChanged(selectionType);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Up:
if (selectedIndex == 0)
return true;
if (selectedIndex == HistoryCount)
originalMessage = Text;
Text = messageHistory[--selectedIndex];
return true;
case Key.Down:
if (selectedIndex == HistoryCount)
return true;
if (selectedIndex == HistoryCount - 1)
{
selectedIndex = HistoryCount;
Text = originalMessage;
return true;
}
Text = messageHistory[++selectedIndex];
return true;
}
return base.OnKeyDown(e);
}
protected override void Commit()
{
if (!string.IsNullOrEmpty(Text))
messageHistory.Enqueue(Text);
selectedIndex = HistoryCount;
base.Commit();
}
}
}