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mirror of https://github.com/ppy/osu.git synced 2025-01-13 13:32:54 +08:00

Moved implementation to ChatRecentTextBox.cs and derived ChatTextBox.cs and StandAloneChatDisplay.cs from it.

This commit is contained in:
Dragon 2022-11-13 22:34:02 +01:00 committed by Terochi
parent a1af663682
commit b9590320b7
3 changed files with 83 additions and 65 deletions

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Chat;
using osu.Game.Resources.Localisation.Web;
using osuTK.Graphics;
@ -120,17 +119,20 @@ namespace osu.Game.Online.Chat
AddInternal(drawableChannel);
}
public class ChatTextBox : FocusedTextBox
public class ChatTextBox : ChatRecentTextBox
{
protected override bool OnKeyDown(KeyDownEvent e)
{
// Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other
// elements on the same screen.
switch (e.Key)
if (!HoldFocus)
{
case Key.Up:
case Key.Down:
return false;
switch (e.Key)
{
case Key.Up:
case Key.Down:
return false;
}
}
return base.OnKeyDown(e);

View File

@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Overlays.Chat
{
public class ChatRecentTextBox : FocusedTextBox
{
private readonly List<string> messageHistory = new List<string>();
private int messageIndex = -1;
private string originalMessage = string.Empty;
protected override bool OnKeyDown(KeyDownEvent e)
{
/* Behavior:
* add when on last element -> last element stays
* subtract when on first element -> sets to original text
* reset indexing when Text is set to Empty
*/
switch (e.Key)
{
case Key.Up:
if (messageIndex == -1)
originalMessage = Text;
if (messageIndex == messageHistory.Count - 1)
return true;
Text = messageHistory[++messageIndex];
return true;
case Key.Down:
if (messageIndex == -1)
return true;
if (messageIndex == 0)
{
messageIndex = -1;
Text = originalMessage;
return true;
}
Text = messageHistory[--messageIndex];
return true;
}
bool onKeyDown = base.OnKeyDown(e);
if (string.IsNullOrEmpty(Text))
messageIndex = -1;
return onKeyDown;
}
protected override void Commit()
{
if (!string.IsNullOrEmpty(Text))
messageHistory.Insert(0, Text);
messageIndex = -1;
base.Commit();
}
}
}

View File

@ -1,23 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osuTK.Input;
namespace osu.Game.Overlays.Chat
{
public class ChatTextBox : FocusedTextBox
public class ChatTextBox : ChatRecentTextBox
{
private readonly List<string> messageHistory = new List<string>();
private int messageIndex = -1;
private string originalMessage = string.Empty;
public readonly BindableBool ShowSearch = new BindableBool();
public override bool HandleLeftRightArrows => !ShowSearch.Value;
@ -37,59 +27,11 @@ namespace osu.Game.Overlays.Chat
}, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
/* Behavior:
* add when on last element -> last element stays
* subtract when on first element -> sets to original text
* reset indexing when Text is set to Empty
*/
switch (e.Key)
{
case Key.Up:
if (messageIndex == -1)
originalMessage = Text;
if (messageIndex == messageHistory.Count - 1)
return true;
Text = messageHistory[++messageIndex];
return true;
case Key.Down:
if (messageIndex == -1)
return true;
if (messageIndex == 0)
{
messageIndex = -1;
Text = originalMessage;
return true;
}
Text = messageHistory[--messageIndex];
return true;
}
bool onKeyDown = base.OnKeyDown(e);
if (string.IsNullOrEmpty(Text))
messageIndex = -1;
return onKeyDown;
}
protected override void Commit()
{
if (ShowSearch.Value)
return;
messageHistory.Insert(0, Text);
messageIndex = -1;
base.Commit();
}
}