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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneMapPoolScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests.Screens
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{
public partial class TestSceneMapPoolScreen : TournamentScreenTestScene
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{
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private MapPoolScreen screen = null!;
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[BackgroundDependencyLoader]
private void load()
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{
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Add(screen = new MapPoolScreen { Width = 0.7f });
}
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[SetUp]
public void SetUp() => Schedule(() => Ladder.SplitMapPoolByMods.Value = true);
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[Test]
public void TestFewMaps()
{
AddStep("load few maps", () =>
{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 8; i++)
addBeatmap();
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertTwoWide();
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}
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[Test]
public void TestJustEnoughMaps()
{
AddStep("load just enough maps", () =>
{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 18; i++)
addBeatmap();
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertTwoWide();
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}
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[Test]
public void TestManyMaps()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 19; i++)
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addBeatmap();
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertThreeWide();
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}
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[Test]
public void TestJustEnoughMods()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 11; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertTwoWide();
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}
private void assertTwoWide() =>
AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
private void assertThreeWide() =>
AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
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[Test]
public void TestManyMods()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertThreeWide();
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}
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[Test]
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public void TestSplitMapPoolByMods()
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{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
});
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AddStep("disable splitting map pool by mods", () => Ladder.SplitMapPoolByMods.Value = false);
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AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
}
private void addBeatmap(string mods = "NM")
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{
Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Add(new RoundBeatmap
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{
Beatmap = CreateSampleBeatmap(),
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Mods = mods
});
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}
}
}