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osu-lazer/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
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using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
{
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public class TestMultiplayerClient : MultiplayerClient
{
public override IBindable<bool> IsConnected => isConnected;
private readonly Bindable<bool> isConnected = new Bindable<bool>(true);
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public Room? APIRoom { get; private set; }
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public Action<MultiplayerRoom>? RoomSetupAction;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
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private readonly TestMultiplayerRoomManager roomManager;
public TestMultiplayerClient(TestMultiplayerRoomManager roomManager)
{
this.roomManager = roomManager;
}
public void Connect() => isConnected.Value = true;
public void Disconnect() => isConnected.Value = false;
public void AddUser(User user) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(user.Id) { User = user });
public void AddNullUser(int userId) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(userId));
public void RemoveUser(User user)
{
Debug.Assert(Room != null);
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((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
Schedule(() =>
{
if (Room.Users.Any())
TransferHost(Room.Users.First().UserID);
});
}
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public void ChangeRoomState(MultiplayerRoomState newState)
{
Debug.Assert(Room != null);
((IMultiplayerClient)this).RoomStateChanged(newState);
}
public void ChangeUserState(int userId, MultiplayerUserState newState)
{
Debug.Assert(Room != null);
((IMultiplayerClient)this).UserStateChanged(userId, newState);
Schedule(() =>
{
switch (newState)
{
case MultiplayerUserState.Loaded:
if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
{
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ChangeRoomState(MultiplayerRoomState.Playing);
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
((IMultiplayerClient)this).MatchStarted();
}
break;
case MultiplayerUserState.FinishedPlay:
if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
{
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ChangeRoomState(MultiplayerRoomState.Open);
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
ChangeUserState(u.UserID, MultiplayerUserState.Results);
((IMultiplayerClient)this).ResultsReady();
}
break;
}
});
}
public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability)
{
Debug.Assert(Room != null);
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
}
protected override Task<MultiplayerRoom> JoinRoom(long roomId)
{
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var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == roomId);
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var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id)
{
User = api.LocalUser.Value
};
var room = new MultiplayerRoom(roomId)
{
Settings =
{
Name = apiRoom.Name.Value,
BeatmapID = apiRoom.Playlist.Last().BeatmapID,
RulesetID = apiRoom.Playlist.Last().RulesetID,
BeatmapChecksum = apiRoom.Playlist.Last().Beatmap.Value.MD5Hash,
RequiredMods = apiRoom.Playlist.Last().RequiredMods.Select(m => new APIMod(m)).ToArray(),
AllowedMods = apiRoom.Playlist.Last().AllowedMods.Select(m => new APIMod(m)).ToArray(),
PlaylistItemId = apiRoom.Playlist.Last().ID
},
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Users = { localUser },
Host = localUser
};
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RoomSetupAction?.Invoke(room);
RoomSetupAction = null;
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APIRoom = apiRoom;
return Task.FromResult(room);
}
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protected override Task LeaveRoomInternal()
{
APIRoom = null;
return Task.CompletedTask;
}
public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId);
public override async Task ChangeSettings(MultiplayerRoomSettings settings)
{
Debug.Assert(Room != null);
await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false);
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
ChangeUserState(user.UserID, MultiplayerUserState.Idle);
}
public override Task ChangeState(MultiplayerUserState newState)
{
ChangeUserState(api.LocalUser.Value.Id, newState);
return Task.CompletedTask;
}
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
{
ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, newBeatmapAvailability);
return Task.CompletedTask;
}
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public void ChangeUserMods(int userId, IEnumerable<Mod> newMods)
=> ChangeUserMods(userId, newMods.Select(m => new APIMod(m)).ToList());
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public void ChangeUserMods(int userId, IEnumerable<APIMod> newMods)
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{
Debug.Assert(Room != null);
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((IMultiplayerClient)this).UserModsChanged(userId, newMods.ToList());
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}
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public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
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{
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ChangeUserMods(api.LocalUser.Value.Id, newMods);
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return Task.CompletedTask;
}
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public override Task StartMatch()
{
Debug.Assert(Room != null);
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ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
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return ((IMultiplayerClient)this).LoadRequested();
}
protected override Task<BeatmapSetInfo> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
{
Debug.Assert(Room != null);
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var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == Room.RoomID);
var set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;
if (set == null)
throw new InvalidOperationException("Beatmap not found.");
return Task.FromResult(set);
}
}
}