1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 08:42:55 +08:00
osu-lazer/osu.Game/Screens/Play/KeyCounter.cs

168 lines
5.4 KiB
C#
Raw Normal View History

2018-04-13 17:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2018-07-23 04:58:21 +08:00
using System.Collections.Generic;
using System.Linq;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.Sprites;
2018-11-20 15:51:59 +08:00
using osuTK;
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Screens.Play
{
public abstract class KeyCounter : Container
{
private Sprite buttonSprite;
private Sprite glowSprite;
private Container textLayer;
private SpriteText countSpriteText;
2018-07-23 04:58:21 +08:00
private readonly List<KeyCounterState> states = new List<KeyCounterState>();
2018-09-15 13:51:04 +08:00
private KeyCounterState currentState;
2018-07-23 04:58:21 +08:00
public bool IsCounting { get; set; } = true;
2018-04-13 17:19:50 +08:00
private int countPresses;
public int CountPresses
{
get { return countPresses; }
private set
{
if (countPresses != value)
{
countPresses = value;
countSpriteText.Text = value.ToString(@"#,0");
}
}
}
private bool isLit;
public bool IsLit
{
get { return isLit; }
protected set
{
if (isLit != value)
{
isLit = value;
updateGlowSprite(value);
if (value && IsCounting)
{
2018-04-13 17:19:50 +08:00
CountPresses++;
2018-09-15 15:34:08 +08:00
saveState();
}
2018-04-13 17:19:50 +08:00
}
}
}
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
public Color4 KeyUpTextColor { get; set; } = Color4.White;
public int FadeTime { get; set; }
protected KeyCounter(string name)
{
Name = name;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Children = new Drawable[]
{
buttonSprite = new Sprite
{
Texture = textures.Get(@"KeyCounter/key-up"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
glowSprite = new Sprite
{
Texture = textures.Get(@"KeyCounter/key-glow"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0
},
textLayer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = Name,
Font = @"Venera",
TextSize = 12,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0, -0.25f),
Colour = KeyUpTextColor
},
countSpriteText = new OsuSpriteText
{
Text = CountPresses.ToString(@"#,0"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0, 0.25f),
Colour = KeyUpTextColor
}
}
}
};
//Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
//so the size can be changing between buttonSprite and glowSprite.
Height = buttonSprite.DrawHeight;
Width = buttonSprite.DrawWidth;
}
private void updateGlowSprite(bool show)
{
if (show)
{
glowSprite.FadeIn(FadeTime);
textLayer.FadeColour(KeyDownTextColor, FadeTime);
}
else
{
glowSprite.FadeOut(FadeTime);
textLayer.FadeColour(KeyUpTextColor, FadeTime);
}
}
public void ResetCount()
{
CountPresses = 0;
states.Clear();
}
2018-07-22 22:16:17 +08:00
2018-07-28 18:22:52 +08:00
protected override void Update()
{
base.Update();
2018-07-22 22:16:17 +08:00
2018-09-15 13:51:04 +08:00
if (currentState?.Time > Clock.CurrentTime)
restoreStateTo(Clock.CurrentTime);
2018-07-23 04:58:21 +08:00
}
2018-09-15 15:34:08 +08:00
private void saveState()
{
if (currentState == null || currentState.Time < Clock.CurrentTime)
states.Add(currentState = new KeyCounterState(Clock.CurrentTime, CountPresses));
}
2018-09-15 13:51:04 +08:00
private void restoreStateTo(double time)
2018-08-16 03:18:48 +08:00
{
2018-09-15 13:51:04 +08:00
states.RemoveAll(state => state.Time > time);
2018-08-16 03:18:48 +08:00
2018-09-15 13:51:04 +08:00
currentState = states.LastOrDefault();
CountPresses = currentState?.Count ?? 0;
2018-08-16 03:18:48 +08:00
}
2018-04-13 17:19:50 +08:00
}
}