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osu-lazer/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.UI;
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using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
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namespace osu.Game.Modes.Taiko.UI
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{
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public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
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{
public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
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{
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
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Add(new Sprite
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{
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Texture = textures.Get(@"Menu/logo"),
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Origin = Anchor.Centre,
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Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});
}
}
}