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osu-lazer/osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapSetHeader : OverlayHeader
{
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
public BeatmapSetHeaderContent HeaderContent { get; private set; }
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[Cached]
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public BeatmapRulesetSelector RulesetSelector { get; private set; }
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[Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public BeatmapSetHeader()
{
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
{
BeatmapSet = { BindTarget = BeatmapSet }
};
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
{
Current = ruleset
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};
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
private class BeatmapHeaderTitle : OverlayTitle
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{
public BeatmapHeaderTitle()
{
Title = "beatmap info";
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IconTexture = "Icons/Hexacons/beatmap";
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}
}
}
}