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Refactor beatmap header
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032c2c2afe
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34
osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs
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34
osu.Game/Overlays/BeatmapSet/BeatmapSetHeader.cs
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapSetHeader : OverlayHeader
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public BeatmapRulesetSelector RulesetSelector;
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protected override ScreenTitle CreateTitle() => new BeatmapHeaderTitle();
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
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{
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Current = Ruleset
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};
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private class BeatmapHeaderTitle : ScreenTitle
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{
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public BeatmapHeaderTitle()
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{
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Title = @"beatmap";
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Section = @"info";
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}
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
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}
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}
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}
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@ -26,11 +26,9 @@ namespace osu.Game.Overlays.BeatmapSet
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public class Header : BeatmapDownloadTrackingComposite
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{
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private const float transition_duration = 200;
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private const float tabs_height = 50;
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private const float buttons_height = 45;
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private const float buttons_spacing = 5;
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private readonly Box tabsBg;
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private readonly UpdateableBeatmapSetCover cover;
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private readonly OsuSpriteText title, artist;
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private readonly AuthorInfo author;
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@ -41,14 +39,13 @@ namespace osu.Game.Overlays.BeatmapSet
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly BeatmapRulesetSelector RulesetSelector;
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public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
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public readonly BeatmapPicker Picker;
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingAnimation loading;
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private readonly BeatmapSetHeader beatmapSetHeader;
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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@ -69,154 +66,145 @@ namespace osu.Game.Overlays.BeatmapSet
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Offset = new Vector2(0f, 1f),
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};
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InternalChildren = new Drawable[]
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InternalChild = new FillFlowContainer
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{
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new Container
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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beatmapSetHeader = new BeatmapSetHeader
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{
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tabsBg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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Ruleset = { BindTarget = ruleset },
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = tabs_height },
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Children = new Drawable[]
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new Container
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{
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new Container
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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new Container
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{
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cover = new UpdateableBeatmapSetCover
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.3f), Color4.Black.Opacity(0.8f)),
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 20,
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Bottom = 30,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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cover = new UpdateableBeatmapSetCover
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{
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new Container
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.3f), Color4.Black.Opacity(0.8f)),
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 20,
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Bottom = 30,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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new Container
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{
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title = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true)
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},
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externalLink = new ExternalLinkButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font
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},
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}
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},
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artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) },
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 20 },
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Child = author = new AuthorInfo(),
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},
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = buttons_height,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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},
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new FillFlowContainer
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{
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favouriteButton = new FavouriteButton
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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downloadButtonsContainer = new FillFlowContainer
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title = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true)
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},
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externalLink = new ExternalLinkButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font
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},
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}
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},
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artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) },
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 20 },
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Child = author = new AuthorInfo(),
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},
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = buttons_height,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
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Spacing = new Vector2(buttons_spacing),
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favouriteButton = new FavouriteButton
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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downloadButtonsContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
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Spacing = new Vector2(buttons_spacing),
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},
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},
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},
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},
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},
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},
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}
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},
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loading = new LoadingAnimation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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}
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},
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loading = new LoadingAnimation
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{
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onlineStatusPill = new BeatmapSetOnlineStatusPill
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 14,
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TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 }
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onlineStatusPill = new BeatmapSetOnlineStatusPill
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 14,
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TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 }
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},
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Details = new Details(),
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},
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Details = new Details(),
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},
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},
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},
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},
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}
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};
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Picker.Beatmap.ValueChanged += b =>
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@ -229,8 +217,6 @@ namespace osu.Game.Overlays.BeatmapSet
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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tabsBg.Colour = colours.Gray3;
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State.BindValueChanged(_ => updateDownloadButtons());
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BeatmapSet.BindValueChanged(setInfo =>
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