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osu-lazer/osu.Game/Skinning/SkinnableSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
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/// <summary>
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
/// </summary>
public class SkinnableSprite : SkinnableDrawable
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.NoScaling)
: base(new SpriteComponent(textureName), allowFallback, confineMode)
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{
}
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protected override Drawable CreateDefault(ISkinComponent component)
{
var texture = textures.Get(component.LookupName);
if (texture == null)
return null;
return new Sprite { Texture = texture };
}
private class SpriteComponent : ISkinComponent
{
public SpriteComponent(string textureName)
{
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LookupName = textureName;
}
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public string LookupName { get; }
}
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}
}