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osu-lazer/osu.Game/Graphics/Containers/SectionsContainer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer : Container
{
private Drawable expandableHeader, fixedHeader;
private ScrollContainer scrollContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
Remove(expandableHeader);
expandableHeader = value;
expandableHeader.Depth = float.MinValue;
Add(expandableHeader);
updateSectionMargin();
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
Remove(fixedHeader);
fixedHeader = value;
fixedHeader.Depth = float.MinValue / 2;
Add(fixedHeader);
updateSectionMargin();
}
}
public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
public void ScrollToSection(Drawable section) => scrollContainer.ScrollIntoView(section);
private List<Drawable> sections = new List<Drawable>();
public IEnumerable<Drawable> Sections
{
get { return sections; }
set
{
if (value == sections) return;
foreach (var section in sections)
scrollContainer.Remove(section);
sections = value.ToList();
if (sections.Count == 0) return;
originalSectionMargin = sections[0].Margin;
updateSectionMargin();
scrollContainer.Add(sections);
SelectedSection.Value = sections[0];
}
}
private MarginPadding originalSectionMargin;
private void updateSectionMargin()
{
if (sections.Count == 0) return;
var newMargin = originalSectionMargin;
newMargin.Top += ExpandableHeader?.Height ?? 0 + FixedHeader?.Height ?? 0;
sections[0].Margin = newMargin;
}
public SectionsContainer()
{
Add(scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both
});
}
float lastKnownScroll;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (expandableHeader == null) return;
float position = scrollContainer.Current;
float offset = Math.Max(expandableHeader.Height, position);
expandableHeader.Y = -offset;
fixedHeader.Y = -offset + expandableHeader.Height;
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
{
lastKnownScroll = currentScroll;
Drawable bestMatch = null;
float minDiff = float.MaxValue;
foreach (var section in sections)
{
float diff = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
if (diff < minDiff)
{
minDiff = diff;
bestMatch = section;
}
}
if (bestMatch != null)
SelectedSection.Value = bestMatch;
}
}
}
}