1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 05:27:40 +08:00
osu-lazer/osu.Game/Graphics/Containers/SectionsContainer.cs

75 lines
2.1 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer : Container
{
private Drawable expandableHeader, fixedHeader;
private ScrollContainer scrollContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
scrollContainer.Remove(expandableHeader);
expandableHeader = value;
expandableHeader.Depth = float.MinValue;
scrollContainer.Add(expandableHeader);
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
scrollContainer.Remove(fixedHeader);
fixedHeader = value;
fixedHeader.Depth = float.MinValue / 2;
scrollContainer.Add(fixedHeader);
}
}
private List<Drawable> sections = new List<Drawable>();
public IEnumerable<Drawable> Sections
{
get { return sections; }
set
{
if (value == sections) return;
foreach (var section in sections)
scrollContainer.Remove(section);
sections = value.ToList();
scrollContainer.Add(value);
}
}
public SectionsContainer()
{
Add(scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both
});
}
}
}