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75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that can scroll to each section inside it.
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/// </summary>
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public class SectionsContainer : Container
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{
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private Drawable expandableHeader, fixedHeader;
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private ScrollContainer scrollContainer;
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public Drawable ExpandableHeader
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{
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get { return expandableHeader; }
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set
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{
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if (value == expandableHeader) return;
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scrollContainer.Remove(expandableHeader);
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expandableHeader = value;
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expandableHeader.Depth = float.MinValue;
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scrollContainer.Add(expandableHeader);
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}
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}
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public Drawable FixedHeader
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{
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get { return fixedHeader; }
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set
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{
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if (value == fixedHeader) return;
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scrollContainer.Remove(fixedHeader);
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fixedHeader = value;
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fixedHeader.Depth = float.MinValue / 2;
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scrollContainer.Add(fixedHeader);
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}
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}
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private List<Drawable> sections = new List<Drawable>();
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public IEnumerable<Drawable> Sections
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{
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get { return sections; }
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set
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{
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if (value == sections) return;
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foreach (var section in sections)
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scrollContainer.Remove(section);
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sections = value.ToList();
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scrollContainer.Add(value);
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}
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}
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public SectionsContainer()
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{
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Add(scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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}
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}
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