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osu-lazer/osu.Game/Graphics/Containers/SectionsContainer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer : Container
{
private Drawable expandableHeader, fixedHeader;
private ScrollContainer scrollContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
Remove(expandableHeader);
expandableHeader = value;
expandableHeader.Depth = float.MinValue;
Add(expandableHeader);
updateSectionMargin();
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
Remove(fixedHeader);
fixedHeader = value;
fixedHeader.Depth = float.MinValue / 2;
Add(fixedHeader);
updateSectionMargin();
}
}
private List<Drawable> sections = new List<Drawable>();
public IEnumerable<Drawable> Sections
{
get { return sections; }
set
{
if (value == sections) return;
foreach (var section in sections)
scrollContainer.Remove(section);
sections = value.ToList();
if (sections.Count == 0) return;
originalSectionMargin = sections[0].Margin;
updateSectionMargin();
scrollContainer.Add(sections);
}
}
private MarginPadding originalSectionMargin;
private void updateSectionMargin()
{
if (sections.Count == 0) return;
var newMargin = originalSectionMargin;
newMargin.Top += ExpandableHeader?.Height ?? 0 + FixedHeader?.Height ?? 0;
sections[0].Margin = newMargin;
}
public SectionsContainer()
{
Add(scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (expandableHeader == null) return;
float position = scrollContainer.Current;
float offset = Math.Max(expandableHeader.Height, position);
expandableHeader.Y = -offset;
fixedHeader.Y = -offset + expandableHeader.Height;
}
}
}