1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 04:27:34 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/TaikoRuleset.cs

134 lines
5.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
2018-04-13 17:19:50 +08:00
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Replays.Types;
2019-03-04 17:36:44 +08:00
using osu.Game.Rulesets.Taiko.Objects;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Taiko.Replays;
2018-04-13 21:41:35 +08:00
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Difficulty;
2018-11-28 15:12:57 +08:00
using osu.Game.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
2018-04-13 17:19:50 +08:00
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
2018-04-13 17:19:50 +08:00
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),
};
2018-04-16 20:14:40 +08:00
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
2018-04-13 21:41:35 +08:00
{
2018-04-16 20:14:40 +08:00
if (mods.HasFlag(LegacyMods.Nightcore))
2018-04-13 21:41:35 +08:00
yield return new TaikoModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new TaikoModDoubleTime();
2018-04-16 20:14:40 +08:00
if (mods.HasFlag(LegacyMods.Autoplay))
2018-04-13 21:41:35 +08:00
yield return new TaikoModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
yield return new TaikoModEasy();
2018-04-16 20:14:40 +08:00
if (mods.HasFlag(LegacyMods.Flashlight))
2018-04-13 21:41:35 +08:00
yield return new TaikoModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new TaikoModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
yield return new TaikoModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
yield return new TaikoModHidden();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new TaikoModNoFail();
if (mods.HasFlag(LegacyMods.Perfect))
yield return new TaikoModPerfect();
if (mods.HasFlag(LegacyMods.Relax))
yield return new TaikoModRelax();
if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new TaikoModSuddenDeath();
}
2018-04-13 17:19:50 +08:00
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new TaikoModEasy(),
new TaikoModNoFail(),
2018-06-06 13:07:50 +08:00
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
2018-04-13 17:19:50 +08:00
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
2018-06-06 13:07:50 +08:00
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
2018-06-13 11:21:37 +08:00
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
2018-04-13 17:19:50 +08:00
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Automation:
2018-04-13 17:19:50 +08:00
return new Mod[]
{
2018-06-06 13:07:50 +08:00
new MultiMod(new TaikoModAutoplay(), new ModCinema()),
new TaikoModRelax(),
2018-04-13 17:19:50 +08:00
};
2019-01-26 12:15:45 +08:00
case ModType.Fun:
return new Mod[]
{
2019-03-04 17:36:44 +08:00
new MultiMod(new ModWindUp<TaikoHitObject>(), new ModWindDown<TaikoHitObject>())
2019-01-26 12:15:45 +08:00
};
2018-04-13 17:19:50 +08:00
default:
return new Mod[] { };
}
}
public override string Description => "osu!taiko";
public override string ShortName => "taiko";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
2018-04-13 17:19:50 +08:00
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
2018-04-13 17:19:50 +08:00
2018-11-30 14:18:52 +08:00
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
2018-04-13 17:19:50 +08:00
public override int? LegacyID => 1;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
public TaikoRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}