2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2018-04-13 17:19:50 +08:00
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using System;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-11-12 01:38:12 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModFlashlight : ModFlashlight<ManiaHitObject>
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{
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat
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{
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MinValue = 0.5f,
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MaxValue = 3f,
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Default = 1f,
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Value = 1f,
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool
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{
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Default = false,
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Value = false
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};
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public override float DefaultFlashlightSize => 50;
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protected override Flashlight CreateFlashlight() => new ManiaFlashlight(this);
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private class ManiaFlashlight : Flashlight
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{
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
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public ManiaFlashlight(ManiaModFlashlight modFlashlight)
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: base(modFlashlight)
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{
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FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
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AddLayout(flashlightProperties);
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}
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protected override void Update()
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{
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base.Update();
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if (!flashlightProperties.IsValid)
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{
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FlashlightSize = new Vector2(DrawWidth, FlashlightSize.Y);
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FlashlightPosition = DrawPosition + DrawSize / 2;
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flashlightProperties.Validate();
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}
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "RectangularFlashlight";
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}
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}
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}
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