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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFlashlight : ModFlashlight<ManiaHitObject>
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{
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
public override BindableBool ChangeRadius { get; } = new BindableBool
{
Default = false,
Value = false
};
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
{
MinValue = 0f,
MaxValue = 230f,
Default = 50f,
Value = 50f,
Precision = 5f
};
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public override Flashlight CreateFlashlight() => new ManiaFlashlight(ChangeRadius.Value, InitialRadius.Value);
private class ManiaFlashlight : Flashlight
{
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
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public ManiaFlashlight(bool isRadiusBasedOnCombo, float initialRadius)
: base(isRadiusBasedOnCombo, initialRadius)
{
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FlashlightSize = new Vector2(DrawWidth, GetRadiusFor(0));
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AddLayout(flashlightProperties);
}
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protected override void Update()
{
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base.Update();
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if (!flashlightProperties.IsValid)
{
FlashlightSize = new Vector2(DrawWidth, FlashlightSize.Y);
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FlashlightPosition = DrawPosition + DrawSize / 2;
flashlightProperties.Validate();
}
}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetRadiusFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
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protected override string FragmentShader => "RectangularFlashlight";
}
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}
}