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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
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using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneDrawableRoom : OsuTestScene
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{
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Test]
public void TestMultipleStatuses()
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{
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AddStep("create rooms", () =>
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{
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.9f),
Spacing = new Vector2(10),
Children = new Drawable[]
{
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createLoungeRoom(new Room
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{
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Name = { Value = "Multiplayer room" },
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Status = { Value = new RoomStatusOpen() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
{
new PlaylistItem
{
Beatmap =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarDifficulty = 2.5
}
}.BeatmapInfo,
}
}
}
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}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Playlist room with multiple beatmaps" },
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Status = { Value = new RoomStatusPlaying() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Playlist =
{
new PlaylistItem
{
Beatmap =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarDifficulty = 2.5
}
}.BeatmapInfo,
}
},
new PlaylistItem
{
Beatmap =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarDifficulty = 4.5
}
}.BeatmapInfo,
}
}
}
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}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Finished room" },
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Status = { Value = new RoomStatusEnded() },
EndDate = { Value = DateTimeOffset.Now },
}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Spotlight room" },
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Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Spotlight },
}),
}
};
});
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}
[Test]
public void TestEnableAndDisablePassword()
{
DrawableRoom drawableRoom = null;
Room room = null;
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AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
{
Name = { Value = "Room with password" },
Status = { Value = new RoomStatusOpen() },
Type = { Value = MatchType.HeadToHead },
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}));
AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<DrawableRoomParticipantsList>().Any());
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
AddStep("set password", () => room.Password.Value = "password");
AddAssert("password icon visible", () => Precision.AlmostEquals(1, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
AddStep("unset password", () => room.Password.Value = string.Empty);
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
}
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private DrawableRoom createLoungeRoom(Room room)
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{
room.Host.Value ??= new User { Username = "peppy", Id = 2 };
if (room.RecentParticipants.Count == 0)
{
room.RecentParticipants.AddRange(Enumerable.Range(0, 20).Select(i => new User
{
Id = i,
Username = $"User {i}"
}));
}
return new DrawableLoungeRoom(room)
{
MatchingFilter = true,
SelectedRoom = { BindTarget = selectedRoom }
};
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}
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}
}