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osu-lazer/osu.Game.Tests/Collections/IO/ImportCollectionsTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Extensions;
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using osu.Framework.Platform;
using osu.Framework.Testing;
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using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Collections.IO
{
[TestFixture]
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public class ImportCollectionsTest : ImportTest
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{
[Test]
public async Task TestImportEmptyDatabase()
{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
try
{
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var osu = LoadOsuIntoHost(host);
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await importCollectionsFromStream(osu, new MemoryStream());
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Assert.That(osu.CollectionManager.Collections.Count, Is.Zero);
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}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportWithNoBeatmaps()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
try
{
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var osu = LoadOsuIntoHost(host);
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await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
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Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
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// Even with no beatmaps imported, collections are tracking the hashes and will continue to.
// In the future this whole mechanism will be replaced with having the collections in realm,
// but until that happens it makes rough sense that we want to track not-yet-imported beatmaps
// and have them associate with collections if/when they become available.
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Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1));
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Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12));
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}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportWithBeatmaps()
{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
try
{
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var osu = LoadOsuIntoHost(host, true);
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await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
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Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
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Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1));
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Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12));
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}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportMalformedDatabase()
{
bool exceptionThrown = false;
UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true;
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
try
{
AppDomain.CurrentDomain.UnhandledException += setException;
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var osu = LoadOsuIntoHost(host, true);
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using (var ms = new MemoryStream())
{
using (var bw = new BinaryWriter(ms, Encoding.UTF8, true))
{
for (int i = 0; i < 10000; i++)
bw.Write((byte)i);
}
ms.Seek(0, SeekOrigin.Begin);
await importCollectionsFromStream(osu, ms);
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}
Assert.That(exceptionThrown, Is.False);
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Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0));
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}
finally
{
host.Exit();
AppDomain.CurrentDomain.UnhandledException -= setException;
}
}
}
[Test]
public async Task TestSaveAndReload()
{
string firstRunName;
using (var host = new CleanRunHeadlessGameHost(bypassCleanup: true))
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{
firstRunName = host.Name;
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try
{
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var osu = LoadOsuIntoHost(host, true);
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await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
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// Move first beatmap from second collection into the first.
osu.CollectionManager.Collections[0].BeatmapHashes.Add(osu.CollectionManager.Collections[1].BeatmapHashes[0]);
osu.CollectionManager.Collections[1].BeatmapHashes.RemoveAt(0);
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// Rename the second collecction.
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osu.CollectionManager.Collections[1].Name.Value = "Another";
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}
finally
{
host.Exit();
}
}
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// Name matches the automatically chosen name from `CleanRunHeadlessGameHost` above, so we end up using the same storage location.
using (HeadlessGameHost host = new TestRunHeadlessGameHost(firstRunName, null))
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{
try
{
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var osu = LoadOsuIntoHost(host, true);
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Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
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Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(2));
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Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another"));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(11));
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}
finally
{
host.Exit();
}
}
}
private static async Task importCollectionsFromStream(TestOsuGameBase osu, Stream stream)
{
// intentionally spin this up on a separate task to avoid disposal deadlocks.
// see https://github.com/EventStore/EventStore/issues/1179
await Task.Factory.StartNew(() => osu.CollectionManager.Import(stream).WaitSafely(), TaskCreationOptions.LongRunning);
}
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}
}