2023-02-13 09:33:09 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2023-03-09 05:10:34 +08:00
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using System.Collections.Generic;
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2023-02-13 09:33:09 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK.Graphics;
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2023-03-07 15:28:54 +08:00
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
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{
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private const int duration = 100;
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private const double key_fade_time = 80;
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private readonly FillFlowContainer<DefaultKeyCounter> keyFlow = new FillFlowContainer<DefaultKeyCounter>();
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public override IEnumerable<KeyCounter> Counters => keyFlow;
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public DefaultKeyCounterDisplay()
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{
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keyFlow.Direction = FillDirection.Horizontal;
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keyFlow.AutoSizeAxes = Axes.Both;
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keyFlow.Alpha = 0;
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2023-02-16 06:06:10 +08:00
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InternalChild = keyFlow;
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}
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protected override void Update()
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{
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base.Update();
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// Don't use autosize as it will shrink to zero when KeyFlow is hidden.
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// In turn this can cause the display to be masked off screen and never become visible again.
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Size = keyFlow.Size;
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}
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2023-02-22 23:03:44 +08:00
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public override void AddTrigger(InputTrigger trigger)
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{
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DefaultKeyCounter key = new DefaultKeyCounter(trigger);
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keyFlow.Add(key);
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key.FadeTime = key_fade_time;
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key.KeyDownTextColor = KeyDownTextColor;
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key.KeyUpTextColor = KeyUpTextColor;
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}
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protected override void UpdateVisibility() =>
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// Isolate changing visibility of the key counters from fading this component.
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keyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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private Color4 keyDownTextColor = Color4.DarkGray;
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public Color4 KeyDownTextColor
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{
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get => keyDownTextColor;
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set
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{
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if (value != keyDownTextColor)
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{
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keyDownTextColor = value;
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foreach (var child in keyFlow)
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child.KeyDownTextColor = value;
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}
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}
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}
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private Color4 keyUpTextColor = Color4.White;
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public Color4 KeyUpTextColor
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{
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get => keyUpTextColor;
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set
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{
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if (value != keyUpTextColor)
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{
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keyUpTextColor = value;
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foreach (var child in keyFlow)
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child.KeyUpTextColor = value;
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}
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}
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}
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}
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}
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