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osu-lazer/osu.Game/Rulesets/Mods/ModHardRock.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod, IApplicableToDifficulty
{
public override string Name => "Hard Rock";
public override string Acronym => "HR";
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public override IconUsage? Icon => OsuIcon.ModHardrock;
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public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
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public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
{
}
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
const float ratio = 1.4f;
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
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}
}
}