1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 20:07:25 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs

56 lines
2.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.ComponentModel;
using System.Linq;
2019-09-17 21:33:27 +08:00
using osu.Game.Beatmaps;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
using osu.Game.Screens.Play;
2019-11-21 17:50:54 +08:00
using osu.Game.Storyboards;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2018-04-13 17:19:50 +08:00
{
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
2018-04-13 17:19:50 +08:00
{
2019-09-17 21:33:27 +08:00
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
protected override Player CreatePlayer(Ruleset ruleset)
2018-04-13 17:19:50 +08:00
{
2019-12-13 20:45:38 +08:00
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
2019-09-18 15:14:31 +08:00
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
2019-09-17 21:33:27 +08:00
AddStep("rewind", () => track.Seek(-10000));
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
2019-11-21 17:50:54 +08:00
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
2019-09-17 21:33:27 +08:00
{
2019-11-21 17:50:54 +08:00
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
2019-09-17 21:33:27 +08:00
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
return working;
}
private class ScoreAccessiblePlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
2019-09-12 17:10:50 +08:00
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public ScoreAccessiblePlayer()
: base(false, false)
{
}
2018-04-13 17:19:50 +08:00
}
}
}