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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
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public class HitCirclePlacementBlueprint : PlacementBlueprint
{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
{
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InternalChild = new HitCirclePiece(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
}
protected override bool OnClick(ClickEvent e)
{
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HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
HitObject.Position = e.MousePosition;
return true;
}
}
}