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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
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using System.Collections.Generic ;
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using NUnit.Framework ;
using osu.Framework.Allocation ;
using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Graphics.Shapes ;
using osu.Framework.Input.Events ;
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using osu.Framework.MathUtils ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Rulesets.Edit ;
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using osu.Game.Rulesets.Osu.Beatmaps ;
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using osu.Game.Rulesets.Osu.Edit ;
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using osu.Game.Rulesets.Osu.Objects ;
using osu.Game.Screens.Edit ;
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using osu.Game.Screens.Edit.Compose.Components ;
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using osu.Game.Tests.Visual ;
using osuTK ;
using osuTK.Graphics ;
namespace osu.Game.Rulesets.Osu.Tests
{
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public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
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{
private const double beat_length = 100 ;
private static readonly Vector2 grid_position = new Vector2 ( 512 , 384 ) ;
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public override IReadOnlyList < Type > RequiredTypes = > new [ ]
{
typeof ( CircularDistanceSnapGrid )
} ;
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[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap < OsuHitObject > editorBeatmap ;
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor ( ) ;
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[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider ( ) ;
private readonly TestOsuDistanceSnapGrid grid ;
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public TestSceneOsuDistanceSnapGrid ( )
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{
editorBeatmap = new EditorBeatmap < OsuHitObject > ( new OsuBeatmap ( ) ) ;
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Children = new Drawable [ ]
{
new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = Color4 . SlateGray
} ,
grid = new TestOsuDistanceSnapGrid ( new HitCircle { Position = grid_position } ) ,
new SnappingCursorContainer { GetSnapPosition = v = > grid . GetSnappedPosition ( grid . ToLocalSpace ( v ) ) . position }
} ;
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}
[SetUp]
public void Setup ( ) = > Schedule ( ( ) = >
{
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editorBeatmap . BeatmapInfo . BaseDifficulty . SliderMultiplier = 1 ;
editorBeatmap . ControlPointInfo . DifficultyPoints . Clear ( ) ;
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editorBeatmap . ControlPointInfo . TimingPoints . Clear ( ) ;
editorBeatmap . ControlPointInfo . TimingPoints . Add ( new TimingControlPoint { BeatLength = beat_length } ) ;
} ) ;
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor ( int divisor )
{
AddStep ( $"set beat divisor = {divisor}" , ( ) = > beatDivisor . Value = divisor ) ;
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}
[Test]
public void TestCursorInCentre ( )
{
AddStep ( "move mouse to centre" , ( ) = > InputManager . MoveMouseTo ( grid . ToScreenSpace ( grid_position ) ) ) ;
assertSnappedDistance ( ( float ) beat_length ) ;
}
[Test]
public void TestCursorBeforeMovementPoint ( )
{
AddStep ( "move mouse to just before movement point" , ( ) = > InputManager . MoveMouseTo ( grid . ToScreenSpace ( grid_position + new Vector2 ( ( float ) beat_length , 0 ) * 1.49f ) ) ) ;
assertSnappedDistance ( ( float ) beat_length ) ;
}
[Test]
public void TestCursorAfterMovementPoint ( )
{
AddStep ( "move mouse to just after movement point" , ( ) = > InputManager . MoveMouseTo ( grid . ToScreenSpace ( grid_position + new Vector2 ( ( float ) beat_length , 0 ) * 1.51f ) ) ) ;
assertSnappedDistance ( ( float ) beat_length * 2 ) ;
}
private void assertSnappedDistance ( float expectedDistance ) = > AddAssert ( $"snap distance = {expectedDistance}" , ( ) = >
{
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Vector2 snappedPosition = grid . GetSnappedPosition ( grid . ToLocalSpace ( InputManager . CurrentState . Mouse . Position ) ) . position ;
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return Precision . AlmostEquals ( expectedDistance , Vector2 . Distance ( snappedPosition , grid_position ) ) ;
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} ) ;
private class SnappingCursorContainer : CompositeDrawable
{
public Func < Vector2 , Vector2 > GetSnapPosition ;
private readonly Drawable cursor ;
public SnappingCursorContainer ( )
{
RelativeSizeAxes = Axes . Both ;
InternalChild = cursor = new Circle
{
Origin = Anchor . Centre ,
Size = new Vector2 ( 50 ) ,
Colour = Color4 . Red
} ;
}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
updatePosition ( GetContainingInputManager ( ) . CurrentState . Mouse . Position ) ;
}
protected override bool OnMouseMove ( MouseMoveEvent e )
{
base . OnMouseMove ( e ) ;
updatePosition ( e . ScreenSpaceMousePosition ) ;
return true ;
}
private void updatePosition ( Vector2 screenSpacePosition )
{
cursor . Position = GetSnapPosition . Invoke ( screenSpacePosition ) ;
}
}
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private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
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{
public new float DistanceSpacing = > base . DistanceSpacing ;
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public TestOsuDistanceSnapGrid ( OsuHitObject hitObject )
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: base ( hitObject )
{
}
}
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private class SnapProvider : IDistanceSnapProvider
{
public ( Vector2 position , double time ) GetSnappedPosition ( Vector2 position , double time ) = > ( position , time ) ;
public float GetBeatSnapDistanceAt ( double referenceTime ) = > ( float ) beat_length ;
public float DurationToDistance ( double referenceTime , double duration ) = > 0 ;
public double DistanceToDuration ( double referenceTime , float distance ) = > 0 ;
public double GetSnappedDurationFromDistance ( double referenceTime , float distance ) = > 0 ;
public float GetSnappedDistanceFromDistance ( double referenceTime , float distance ) = > 0 ;
}
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}
}