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osu-lazer/osu.Game/Overlays/Options/Graphics/RendererOptions.cs

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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Graphics
{
public class RendererOptions : OptionsSubsection
{
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protected override string Header => "Renderer";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
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{
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// NOTE: Compatability mode omitted
Children = new Drawable[]
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{
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new SpriteText { Text = "Frame limiter: TODO dropdown" },
new CheckBoxOption
{
LabelText = "Show FPS counter",
Bindable = config.GetBindable<bool>(OsuConfig.FpsCounter),
},
new CheckBoxOption
{
LabelText = "Reduce dropped frames",
Bindable = config.GetBindable<bool>(OsuConfig.ForceFrameFlush),
},
new CheckBoxOption
{
LabelText = "Detect performance issues",
Bindable = config.GetBindable<bool>(OsuConfig.DetectPerformanceIssues),
},
};
}
}
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}