using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; namespace osu.Game.Overlays.Options.Graphics { public class RendererOptions : OptionsSubsection { protected override string Header => "Renderer"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { // NOTE: Compatability mode omitted Children = new Drawable[] { new SpriteText { Text = "Frame limiter: TODO dropdown" }, new CheckBoxOption { LabelText = "Show FPS counter", Bindable = config.GetBindable(OsuConfig.FpsCounter), }, new CheckBoxOption { LabelText = "Reduce dropped frames", Bindable = config.GetBindable(OsuConfig.ForceFrameFlush), }, new CheckBoxOption { LabelText = "Detect performance issues", Bindable = config.GetBindable(OsuConfig.DetectPerformanceIssues), }, }; } } }