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osu-lazer/osu.Desktop/Program.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.IO;
using System.Linq;
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using osu.Desktop.Beatmaps.IO;
using osu.Framework;
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using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
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namespace osu.Desktop
{
public static class Program
{
[STAThread]
public static int Main(string[] args)
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{
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LegacyFilesystemReader.Register();
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new BeatmapImporter(host);
foreach (var file in args)
if (!importer.Import(file).Wait(1000))
throw new TimeoutException(@"IPC took too long to send");
Console.WriteLine(@"Sent import requests to running instance");
}
else
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
BaseGame osu = new OsuGame(args);
host.Add(osu);
host.Run();
}
return 0;
}
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}
}
}