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56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using System.Linq;
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using osu.Desktop.Beatmaps.IO;
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using osu.Framework;
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using osu.Framework.Desktop;
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using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop
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{
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public static class Program
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{
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[STAThread]
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public static int Main(string[] args)
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{
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LegacyFilesystemReader.Register();
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
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{
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if (!host.IsPrimaryInstance)
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{
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var importer = new BeatmapImporter(host);
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foreach (var file in args)
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if (!importer.Import(file).Wait(1000))
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throw new TimeoutException(@"IPC took too long to send");
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Console.WriteLine(@"Sent import requests to running instance");
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}
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else
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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BaseGame osu = new OsuGame(args);
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host.Add(osu);
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host.Run();
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}
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return 0;
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}
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}
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}
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}
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