1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 01:17:27 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/CentreHitCirclePiece.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

48 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
2017-04-04 11:38:55 +08:00
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
2020-12-07 11:30:25 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
2020-12-07 11:30:25 +08:00
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public partial class CentreHitCirclePiece : CirclePiece
{
public CentreHitCirclePiece()
{
Add(new CentreHitSymbolPiece());
}
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
2022-01-15 08:06:39 +08:00
private void load()
{
AccentColour = Hit.COLOUR_CENTRE;
}
2018-04-13 17:19:50 +08:00
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public partial class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
2017-08-03 14:27:45 +08:00
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
2017-08-03 14:27:45 +08:00
{
new Circle { RelativeSizeAxes = Axes.Both }
};
}
}
}
}