2017-03-11 13:27:18 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2017-05-05 12:00:05 +08:00
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using osu.Framework.Input;
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2017-03-11 13:27:18 +08:00
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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2017-04-02 21:18:01 +08:00
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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2017-05-05 12:00:05 +08:00
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using OpenTK.Input;
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2017-05-22 14:07:08 +08:00
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using osu.Game.Screens.Play.ReplaySettings;
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2017-03-11 13:27:18 +08:00
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2017-05-05 12:00:05 +08:00
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namespace osu.Game.Screens.Play
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{
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public abstract class HUDOverlay : Container
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{
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2017-04-03 17:17:53 +08:00
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private const int duration = 100;
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2017-04-04 22:47:41 +08:00
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private readonly Container content;
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public readonly KeyCounterCollection KeyCounter;
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public readonly RollingCounter<int> ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly RollingCounter<double> AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
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2017-03-31 21:43:31 +08:00
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private Bindable<bool> showHud;
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2017-04-03 19:58:38 +08:00
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private static bool hasShownNotificationOnce;
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract RollingCounter<int> CreateComboCounter();
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protected abstract RollingCounter<double> CreateAccuracyCounter();
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protected abstract ScoreCounter CreateScoreCounter();
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protected abstract HealthDisplay CreateHealthDisplay();
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protected abstract SongProgress CreateProgress();
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protected abstract ModDisplay CreateModsContainer();
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protected abstract ReplaySettingsOverlay CreateReplaySettingsOverlay();
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protected HUDOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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2017-04-04 22:47:41 +08:00
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Add(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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KeyCounter = CreateKeyCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
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}
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});
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationManager notificationManager)
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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2017-05-23 17:24:16 +08:00
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
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{
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hasShownNotificationOnce = true;
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2017-04-03 17:03:21 +08:00
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notificationManager?.Post(new SimpleNotification
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{
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
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});
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}
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}
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2017-04-20 16:11:58 +08:00
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public virtual void BindProcessor(ScoreProcessor processor)
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{
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ScoreCounter?.Current.BindTo(processor.TotalScore);
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AccuracyCounter?.Current.BindTo(processor.Accuracy);
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ComboCounter?.Current.BindTo(processor.Combo);
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HealthDisplay?.Current.BindTo(processor.Health);
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}
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public virtual void BindHitRenderer(HitRenderer hitRenderer)
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{
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hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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2017-05-08 10:48:40 +08:00
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!hitRenderer.HasReplayLoaded)
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2017-05-30 00:00:29 +08:00
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{
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ReplaySettingsOverlay.Hide();
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ReplaySettingsOverlay.AlwaysPresent = false;
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2017-05-08 10:48:40 +08:00
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using (ModDisplay.BeginDelayedSequence(2000))
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ModDisplay.FadeOut(200);
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}
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}
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2017-04-01 19:46:45 +08:00
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Tab:
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showHud.Value = !showHud.Value;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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}
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}
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