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osu-lazer/osu.Game/Online/Multiplayer/Room.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Online.Multiplayer.RoomStatuses;
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using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
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[Cached]
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[JsonProperty("id")]
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public Bindable<int?> RoomID { get; private set; } = new Bindable<int?>();
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[Cached]
[JsonProperty("name")]
public Bindable<string> Name { get; private set; } = new Bindable<string>();
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[Cached]
[JsonProperty("host")]
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public Bindable<User> Host { get; private set; } = new Bindable<User>();
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[Cached]
[JsonProperty("playlist")]
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public BindableList<PlaylistItem> Playlist { get; private set; } = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
public Bindable<int> ChannelId { get; private set; } = new Bindable<int>();
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[Cached]
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[JsonIgnore]
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public Bindable<TimeSpan> Duration { get; private set; } = new Bindable<TimeSpan>(TimeSpan.FromMinutes(30));
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[Cached]
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[JsonIgnore]
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public Bindable<int?> MaxAttempts { get; private set; } = new Bindable<int?>();
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[Cached]
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[JsonIgnore]
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public Bindable<RoomStatus> Status { get; private set; } = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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[JsonIgnore]
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public Bindable<RoomAvailability> Availability { get; private set; } = new Bindable<RoomAvailability>();
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[Cached]
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[JsonIgnore]
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public Bindable<GameType> Type { get; private set; } = new Bindable<GameType>(new GameTypeTimeshift());
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[Cached]
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[JsonIgnore]
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public Bindable<int?> MaxParticipants { get; private set; } = new Bindable<int?>();
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[Cached]
[JsonProperty("recent_participants")]
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public BindableList<User> RecentParticipants { get; private set; } = new BindableList<User>();
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[Cached]
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public Bindable<int> ParticipantCount { get; private set; } = new Bindable<int>();
// todo: TEMPORARY
[JsonProperty("participant_count")]
private int? participantCount
{
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get => ParticipantCount.Value;
set => ParticipantCount.Value = value ?? 0;
}
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[JsonProperty("duration")]
private int duration
{
get => (int)Duration.Value.TotalMinutes;
set => Duration.Value = TimeSpan.FromMinutes(value);
}
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// Only supports retrieval for now
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[Cached]
[JsonProperty("ends_at")]
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public Bindable<DateTimeOffset> EndDate { get; private set; } = new Bindable<DateTimeOffset>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
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get => MaxAttempts.Value;
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set => MaxAttempts.Value = value;
}
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/// <summary>
/// The position of this <see cref="Room"/> in the list. This is not read from or written to the API.
/// </summary>
[JsonIgnore]
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public Bindable<int> Position { get; private set; } = new Bindable<int>(-1);
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public void CopyFrom(Room other)
{
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RoomID.Value = other.RoomID.Value;
Name.Value = other.Name.Value;
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if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
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Host.Value = other.Host.Value;
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ChannelId.Value = other.ChannelId.Value;
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Status.Value = other.Status.Value;
Availability.Value = other.Availability.Value;
Type.Value = other.Type.Value;
MaxParticipants.Value = other.MaxParticipants.Value;
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ParticipantCount.Value = other.ParticipantCount.Value;
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EndDate.Value = other.EndDate.Value;
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if (DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
if (!Playlist.SequenceEqual(other.Playlist))
{
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
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if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
{
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RecentParticipants.Clear();
RecentParticipants.AddRange(other.RecentParticipants);
}
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Position = other.Position;
}
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public bool ShouldSerializeRoomID() => false;
public bool ShouldSerializeHost() => false;
public bool ShouldSerializeEndDate() => false;
}
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}