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osu-lazer/osu.Game/Rulesets/Judgements/DrawableJudgement.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
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public class DrawableJudgement : Container
{
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private const float judgement_size = 80;
protected readonly Judgement Judgement;
public readonly DrawableHitObject JudgedObject;
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protected SpriteText JudgementText;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableJudgement(Judgement judgement, DrawableHitObject judgedObject)
{
Judgement = judgement;
JudgedObject = judgedObject;
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Size = new Vector2(judgement_size);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
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Child = new SkinnableDrawable($"Play/{Judgement.Result}", _ => JudgementText = new OsuSpriteText
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{
Text = Judgement.Result.GetDescription().ToUpper(),
Font = @"Venera",
Colour = Judgement.Result == HitResult.Miss ? colours.Red : Color4.White,
Scale = new Vector2(0.85f, 1),
TextSize = 12
}, restrictSize: false);
}
protected override void LoadComplete()
{
base.LoadComplete();
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this.FadeInFromZero(100, Easing.OutQuint);
switch (Judgement.Result)
{
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case HitResult.None:
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(40, 800, Easing.InQuint);
this.Delay(600).FadeOut(200);
break;
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default:
this.ScaleTo(0.9f);
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this.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
break;
}
Expire(true);
}
}
}