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osu-lazer/osu.Game.Rulesets.Mania/UI/Column.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
{
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[Cached]
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public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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{
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public const float COLUMN_WIDTH = 80;
public const float SPECIAL_COLUMN_WIDTH = 70;
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/// <summary>
/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
/// </summary>
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
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/// <summary>
/// The index of this column as part of the whole playfield.
/// </summary>
public readonly int Index;
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public readonly ColumnHitObjectArea HitObjectArea;
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internal readonly Container TopLevelContainer;
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private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
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private readonly OrderedHitPolicy hitPolicy;
private readonly Container<SkinnableSound> hitSounds;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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public Column(int index)
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{
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Index = index;
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RelativeSizeAxes = Axes.Y;
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Width = COLUMN_WIDTH;
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
RelativeSizeAxes = Axes.Both
};
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InternalChildren = new[]
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{
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hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
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HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both
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},
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background,
hitSounds = new Container<SkinnableSound>
{
Name = "Column samples pool",
RelativeSizeAxes = Axes.Both,
Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
},
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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RegisterPool<Note, DrawableNote>(10, 50);
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
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}
protected override void LoadComplete()
{
base.LoadComplete();
NewResult += OnNewResult;
}
public ColumnType ColumnType { get; set; }
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public bool IsSpecial => ColumnType == ColumnType.Special;
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public Color4 AccentColour { get; set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
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{
base.OnNewDrawableHitObject(drawableHitObject);
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DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour;
maniaObject.CheckHittable = hitPolicy.IsHittable;
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}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
private int nextHitSoundIndex;
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public bool OnPressed(ManiaAction action)
{
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if (action != Action.Value)
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return false;
var nextObject =
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.Objects.LastOrDefault();
if (nextObject is DrawableManiaHitObject maniaObject)
{
var hitSound = hitSounds[nextHitSoundIndex];
hitSound.Samples = maniaObject.GetGameplaySamples();
hitSound.Play();
nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
}
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return true;
}
public void OnReleased(ManiaAction action)
{
}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
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=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
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}
}