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osu-lazer/osu.Game.Modes.Mania/UI/ManiaComboCounter.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Modes.Taiko.UI;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Mania.UI
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{
/// <summary>
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/// Similar to osu!taiko, with a pop-out animation when failing (rolling). Used in osu!mania.
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/// </summary>
public class ManiaComboCounter : TaikoComboCounter
{
protected ushort KeysHeld = 0;
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protected Color4 OriginalColour;
protected Color4 TintColour => Color4.Orange;
protected EasingTypes TintEasing => EasingTypes.None;
protected int TintDuration => 500;
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protected Color4 PopOutColor => Color4.Red;
protected override float PopOutInitialAlpha => 1.0f;
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protected override double PopOutDuration => 300;
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protected override void LoadComplete()
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{
base.LoadComplete();
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PopOutCount.Anchor = Anchor.BottomCentre;
PopOutCount.Origin = Anchor.Centre;
PopOutCount.FadeColour(PopOutColor, 0);
OriginalColour = DisplayedCountSpriteText.Colour;
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}
protected override void OnCountRolling(ulong currentValue, ulong newValue)
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{
if (!IsRolling && newValue < currentValue)
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{
PopOutCount.Text = FormatCount(currentValue);
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PopOutCount.FadeTo(PopOutInitialAlpha);
PopOutCount.ScaleTo(1.0f);
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PopOutCount.FadeOut(PopOutDuration, PopOutEasing);
PopOutCount.ScaleTo(PopOutScale, PopOutDuration, PopOutEasing);
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}
base.OnCountRolling(currentValue, newValue);
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}
/// <summary>
/// Tints text while holding a key.
/// </summary>
/// <remarks>
/// Does not alter combo. This has to be done depending of the scoring system.
/// (i.e. v1 = each period of time; v2 = when starting and ending a key hold)
/// </remarks>
public void HoldStart()
{
if (KeysHeld == 0)
DisplayedCountSpriteText.FadeColour(TintColour, TintDuration, TintEasing);
KeysHeld++;
}
/// <summary>
/// Ends tinting.
/// </summary>
public void HoldEnd()
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{
KeysHeld--;
if (KeysHeld == 0)
DisplayedCountSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
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}
}
}