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osu-lazer/osu.Game/Modes/Objects/HitObject.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Samples;
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using OpenTK.Graphics;
using osu.Game.Graphics;
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namespace osu.Game.Modes.Objects
{
/// <summary>
/// A hitobject describes a point in a beatmap
/// </summary>
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public abstract class HitObject
{
public double StartTime;
public virtual double EndTime => StartTime;
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public bool NewCombo { get; set; }
public Color4 Colour = OsuColor.Combo1;
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public double Duration => EndTime - StartTime;
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public HitSampleInfo Sample;
public virtual void SetDefaultsFromBeatmap(Beatmap beatmap) { }
}
}