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osu-lazer/osu.Game/Modes/Objects/HitObject.cs
Drew DeVault 70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00

30 lines
807 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Samples;
using OpenTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Modes.Objects
{
/// <summary>
/// A hitobject describes a point in a beatmap
/// </summary>
public abstract class HitObject
{
public double StartTime;
public virtual double EndTime => StartTime;
public bool NewCombo { get; set; }
public Color4 Colour = OsuColor.Combo1;
public double Duration => EndTime - StartTime;
public HitSampleInfo Sample;
public virtual void SetDefaultsFromBeatmap(Beatmap beatmap) { }
}
}