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osu-lazer/osu.Game/Overlays/Music/PlaylistOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Overlays.Music
{
public class PlaylistOverlay : VisibilityContainer
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{
private const float transition_duration = 600;
private const float playlist_height = 510;
public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
private BeatmapManager beatmaps { get; set; }
private FilterControl filter;
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private Playlist list;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap)
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{
this.beatmap.BindTo(beatmap);
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Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
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list = new Playlist
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{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
RequestSelection = itemSelected
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},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
FilterChanged = criteria => list.Filter(criteria),
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Padding = new MarginPadding(10),
},
},
},
};
filter.Search.OnCommit += (sender, newText) =>
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{
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BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps.FirstOrDefault();
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if (toSelect != null)
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{
beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
beatmap.Value.Track.Restart();
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}
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};
}
protected override void LoadComplete()
{
base.LoadComplete();
list.Items.BindTo(beatmapSets);
beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo, true);
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}
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => filter.Search.TakeFocus());
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this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
this.FadeOut(transition_duration);
}
private void itemSelected(BeatmapSetInfo set)
{
if (set.Equals((beatmap.Value?.BeatmapSetInfo)))
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{
beatmap.Value?.Track.Seek(0);
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return;
}
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmap.Value.Track.Restart();
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}
}
}