1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 08:22:56 +08:00
osu-lazer/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs

20 lines
713 B
C#
Raw Normal View History

2016-09-02 18:50:22 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-11-14 17:03:20 +08:00
using osu.Game.Modes.Objects;
2016-11-14 18:49:29 +08:00
using osu.Game.Modes.Objects.Drawables;
2016-11-14 17:54:24 +08:00
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
2016-09-02 18:50:22 +08:00
2016-11-14 17:54:24 +08:00
namespace osu.Game.Modes.Taiko.UI
2016-09-02 18:50:22 +08:00
{
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
2016-09-02 18:50:22 +08:00
{
2016-10-14 17:48:07 +08:00
protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
2016-09-02 18:50:22 +08:00
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
2016-09-02 18:50:22 +08:00
protected override DrawableHitObject GetVisualRepresentation(TaikoBaseHit h) => null;// new DrawableTaikoHit(h);
2016-09-02 18:50:22 +08:00
}
}