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osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoHitRenderer.cs

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2016-09-02 18:50:22 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Taiko;
using OpenTK;
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using osu.Framework;
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namespace osu.Game.GameModes.Play.Taiko
{
public class TaikoHitRenderer : HitRenderer
{
List<TaikoBaseHit> objects;
private TaikoPlayfield playfield;
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public override List<HitObject> Objects
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{
set
{
//osu! mode requires all objects to be of TaikoBaseHit type.
objects = value.ConvertAll(convertForTaiko);
}
}
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private TaikoBaseHit convertForTaiko(HitObject input)
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{
TaikoBaseHit h = input as TaikoBaseHit;
if (h == null)
{
OsuBaseHit o = input as OsuBaseHit;
if (o == null) throw new Exception(@"Can't convert!");
h = new TaikoBaseHit()
{
StartTime = o.StartTime
};
}
return h;
}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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if (playfield == null)
Add(playfield = new TaikoPlayfield());
else
playfield.Clear();
if (objects == null) return;
foreach (TaikoBaseHit h in objects)
{
//render stuff!
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Sprite s = new Sprite
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{
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Texture = game.Textures.Get(@"Menu/logo"),
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Origin = Anchor.Centre,
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Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,
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Position = new Vector2(1.1f, 0.5f)
};
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s.Transforms.Add(new TransformPositionX(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
s.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
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s.Expire(true);
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playfield.Add(s);
}
}
}
}