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osu-lazer/osu.Game/Overlays/BeatmapListing/Panels/BeatmapPanelDownloadButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Game.Beatmaps;
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using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
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namespace osu.Game.Overlays.BeatmapListing.Panels
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{
public class BeatmapPanelDownloadButton : BeatmapDownloadTrackingComposite
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{
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protected bool DownloadEnabled => button.Enabled.Value;
/// <summary>
/// Currently selected beatmap. Used to present the correct difficulty after completing a download.
/// </summary>
public readonly IBindable<BeatmapInfo> SelectedBeatmap = new Bindable<BeatmapInfo>();
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private readonly ShakeContainer shakeContainer;
private readonly DownloadButton button;
private Bindable<bool> noVideoSetting;
public BeatmapPanelDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
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{
InternalChild = shakeContainer = new ShakeContainer
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{
RelativeSizeAxes = Axes.Both,
Child = button = new DownloadButton
{
RelativeSizeAxes = Axes.Both,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
button.State.BindTo(State);
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FinishTransforms(true);
}
[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
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if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
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button.TooltipText = "this beatmap is currently not available for download.";
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return;
}
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
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button.Action = () =>
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{
switch (State.Value)
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{
case DownloadState.Downloading:
case DownloadState.Downloaded:
shakeContainer.Shake();
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break;
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case DownloadState.LocallyAvailable:
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Predicate<BeatmapInfo> findPredicate = null;
if (SelectedBeatmap.Value != null)
findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID;
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game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
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break;
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default:
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beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value);
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break;
}
};
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}
}
}