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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System ;
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using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
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using osu.Game.Rulesets.Objects.Drawables ;
using osu.Framework.Graphics ;
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using osu.Game.Rulesets.Judgements ;
using osu.Game.Rulesets.Osu.Judgements ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Osu.UI ;
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using osuTK ;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject < OsuHitObject >
{
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public readonly IBindable < Vector2 > PositionBindable = new Bindable < Vector2 > ( ) ;
public readonly IBindable < int > StackHeightBindable = new Bindable < int > ( ) ;
public readonly IBindable < float > ScaleBindable = new BindableFloat ( ) ;
public readonly IBindable < int > IndexInCurrentComboBindable = new Bindable < int > ( ) ;
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// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
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public override bool HandlePositionalInput = > true ;
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protected override float SamplePlaybackPosition = > HitObject . X / OsuPlayfield . BASE_SIZE . X ;
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/// <summary>
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
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/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
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/// </summary>
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public Func < DrawableHitObject , double , bool > CheckHittable ;
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private ShakeContainer shakeContainer ;
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protected DrawableOsuHitObject ( OsuHitObject hitObject )
: base ( hitObject )
{
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}
[BackgroundDependencyLoader]
private void load ( )
{
Alpha = 0 ;
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base . AddInternal ( shakeContainer = new ShakeContainer
{
ShakeDuration = 30 ,
RelativeSizeAxes = Axes . Both
} ) ;
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}
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protected override void OnApply ( )
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{
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base . OnApply ( ) ;
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IndexInCurrentComboBindable . BindTo ( HitObject . IndexInCurrentComboBindable ) ;
PositionBindable . BindTo ( HitObject . PositionBindable ) ;
StackHeightBindable . BindTo ( HitObject . StackHeightBindable ) ;
ScaleBindable . BindTo ( HitObject . ScaleBindable ) ;
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}
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protected override void OnFree ( )
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{
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base . OnFree ( ) ;
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IndexInCurrentComboBindable . UnbindFrom ( HitObject . IndexInCurrentComboBindable ) ;
PositionBindable . UnbindFrom ( HitObject . PositionBindable ) ;
StackHeightBindable . UnbindFrom ( HitObject . StackHeightBindable ) ;
ScaleBindable . UnbindFrom ( HitObject . ScaleBindable ) ;
}
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// Forward all internal management to shakeContainer.
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
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protected override void AddInternal ( Drawable drawable ) = > shakeContainer . Add ( drawable ) ;
protected override void ClearInternal ( bool disposeChildren = true ) = > shakeContainer . Clear ( disposeChildren ) ;
protected override bool RemoveInternal ( Drawable drawable ) = > shakeContainer . Remove ( drawable ) ;
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protected sealed override double InitialLifetimeOffset = > HitObject . TimePreempt ;
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private OsuInputManager osuActionInputManager ;
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internal OsuInputManager OsuActionInputManager = > osuActionInputManager ? ? = GetContainingInputManager ( ) as OsuInputManager ;
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public virtual void Shake ( double maximumLength ) = > shakeContainer . Shake ( maximumLength ) ;
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/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
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public void MissForcefully ( ) = > ApplyResult ( r = > r . Type = r . Judgement . MinResult ) ;
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protected override JudgementResult CreateResult ( Judgement judgement ) = > new OsuJudgementResult ( HitObject , judgement ) ;
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}
}