2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2021-05-25 17:37:04 +08:00
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using System;
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using System.Collections.Generic;
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2020-12-18 15:51:59 +08:00
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using System.Threading.Tasks;
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2020-11-24 14:41:56 +08:00
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using osu.Framework.Input.Bindings;
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2021-06-01 14:44:24 +08:00
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using osu.Game.Beatmaps;
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2020-11-24 14:41:56 +08:00
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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2018-11-29 12:22:45 +08:00
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using osu.Game.Scoring;
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2020-03-29 22:52:50 +08:00
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using osu.Game.Screens.Ranking;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Screens.Play
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{
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public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
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{
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private readonly Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore;
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2018-04-13 17:19:50 +08:00
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2019-09-19 13:00:41 +08:00
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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2020-05-12 19:08:35 +08:00
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protected override bool CheckModsAllowFailure() => false;
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2019-09-19 03:49:48 +08:00
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2020-12-23 16:39:08 +08:00
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public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
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: this((_, __) => score, configuration)
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{
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}
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2021-06-01 14:44:24 +08:00
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public ReplayPlayer(Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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this.createScore = createScore;
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}
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2020-03-23 18:31:43 +08:00
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protected override void PrepareReplay()
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{
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2020-10-27 17:56:28 +08:00
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DrawableRuleset?.SetReplayScore(Score);
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2020-06-19 20:54:09 +08:00
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}
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2021-06-02 14:44:04 +08:00
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protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value);
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2020-12-19 02:32:05 +08:00
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// Don't re-import replay scores as they're already present in the database.
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protected override Task ImportScore(Score score) => Task.CompletedTask;
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protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.TogglePauseReplay:
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if (GameplayClockContainer.IsPaused.Value)
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GameplayClockContainer.Start();
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else
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GameplayClockContainer.Stop();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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