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osu-lazer/osu.Game/Screens
Dan Balasescu 32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
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Backgrounds Ensure background rotation on default skins 2021-06-09 07:59:47 +02:00
Edit Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Remove redundant arguments 2021-07-05 23:52:39 +08:00
OnlinePlay Merge pull request #13786 from peppy/multiplayer-test-fixes 2021-07-06 16:33:41 +09:00
Play Merge pull request #13786 from peppy/multiplayer-test-fixes 2021-07-06 16:33:41 +09:00
Ranking Remove redundant arguments 2021-07-05 23:52:39 +08:00
Select Move to more friendly namespace 2021-07-02 18:09:16 +09:00
Spectate Handle nulls and fix missing documentation 2021-07-05 21:35:37 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Only call OnBackButton() if the screen has finished loading 2021-06-08 17:38:12 +09:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00