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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A container which can house <see cref="ISerialisableDrawable"/>s.
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/// Contains functionality for new drawables to be added, removed, and reloaded from provided <see cref="SerialisedDrawableInfo"/>.
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/// </summary>
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public interface ISerialisableDrawableContainer : IDrawable
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{
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/// <summary>
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/// A bindable list of components which are being tracked by this skinnable target.
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/// </summary>
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IBindableList<ISerialisableDrawable> Components { get; }
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/// <summary>
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/// Serialise all children as <see cref="SerialisedDrawableInfo"/>.
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/// </summary>
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/// <returns>The serialised content.</returns>
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IEnumerable<SerialisedDrawableInfo> CreateSerialisedInfo() => Components.Select(d => ((Drawable)d).CreateSerialisedInfo());
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/// <summary>
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/// Reload this target from the current skin.
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/// </summary>
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void Reload();
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/// <summary>
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/// Add a new skinnable component to this target.
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/// </summary>
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/// <param name="drawable">The component to add.</param>
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void Add(ISerialisableDrawable drawable);
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/// <summary>
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/// Remove an existing skinnable component from this target.
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/// </summary>
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/// <param name="component">The component to remove.</param>
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/// <param name="disposeImmediately">Whether removed items should be immediately disposed.</param>
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void Remove(ISerialisableDrawable component, bool disposeImmediately);
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}
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}
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