1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 18:23:01 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs

78 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using JetBrains.Annotations;
using osu.Framework.Allocation;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
2018-06-08 14:16:45 +08:00
using osu.Game.Rulesets.UI.Scrolling;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
2018-04-13 17:19:50 +08:00
{
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
/// </summary>
internal bool AlwaysAlive;
2018-04-13 17:19:50 +08:00
/// <summary>
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
2018-04-13 17:19:50 +08:00
/// </summary>
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
2018-04-13 17:19:50 +08:00
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected DrawableManiaHitObject(ManiaHitObject hitObject)
2018-04-13 17:19:50 +08:00
: base(hitObject)
{
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
{
if (action != null)
Action.BindTo(action);
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
2019-02-21 17:56:34 +08:00
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
2019-02-21 17:56:34 +08:00
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void UpdateInitialTransforms() => this.FadeIn();
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
2019-04-01 11:44:46 +08:00
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
}
}
2018-04-13 17:19:50 +08:00
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
2018-04-13 17:19:50 +08:00
}