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osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
using osu.Game.Users;
using osuTK.Input;
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namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private bool removeAutoModOnResume;
private OsuScreen player;
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public override bool AllowExternalScreenChange => true;
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
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{
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BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
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{
ValidForResume = false;
Edit();
}, Key.Number4);
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((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
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}
protected void PresentScore(ScoreInfo score) =>
FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new ResultsScreen(score)));
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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public override void OnResuming(IScreen last)
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{
base.OnResuming(last);
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player = null;
if (removeAutoModOnResume)
{
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
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ModSelect.DeselectTypes(new[] { autoType }, true);
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removeAutoModOnResume = false;
}
}
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protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Enter:
case Key.KeypadEnter:
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// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
FinaliseSelection();
return true;
}
return base.OnKeyDown(e);
}
protected override bool OnStart()
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{
if (player != null) return false;
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
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var mods = Mods.Value;
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if (mods.All(m => m.GetType() != autoType))
{
Mods.Value = mods.Append(auto).ToArray();
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removeAutoModOnResume = true;
}
}
SampleConfirm?.Play();
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this.Push(player = new PlayerLoader(() => new Player()));
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return true;
}
}
}