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osu-lazer/osu.Game/Overlays/Settings/Sections/SkinSection.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Overlays.Settings.Sections
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{
public class SkinSection : SettingsSection
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{
public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
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FlowContent.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
{
new SettingsSlider<double, SizeSlider>
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{
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LabelText = "Menu cursor size",
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.1f
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},
new SettingsSlider<double, SizeSlider>
{
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LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.1f
},
new SettingsCheckbox
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{
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LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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};
}
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private class SizeSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
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}
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}