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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : SkinTransformer
{
public OsuArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
HitResult result = resultComponent.Component;
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && (result == HitResult.Great || result == HitResult.Perfect))
return Drawable.Empty();
switch (result)
{
case HitResult.IgnoreMiss:
case HitResult.LargeTickMiss:
return new ArgonJudgementPieceSliderTickMiss(result);
default:
return new ArgonJudgementPiece(result);
}
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case OsuSkinComponentLookup osuComponent:
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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switch (osuComponent.Component)
{
case OsuSkinComponents.HitCircle:
return new ArgonMainCirclePiece(true);
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case OsuSkinComponents.SliderHeadHitCircle:
return new ArgonMainCirclePiece(false);
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case OsuSkinComponents.SliderBody:
return new ArgonSliderBody();
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case OsuSkinComponents.SliderBall:
return new ArgonSliderBall();
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case OsuSkinComponents.SliderFollowCircle:
return new ArgonFollowCircle();
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case OsuSkinComponents.SliderScorePoint:
return new ArgonSliderScorePoint();
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case OsuSkinComponents.SpinnerBody:
return new ArgonSpinner();
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case OsuSkinComponents.ReverseArrow:
return new ArgonReverseArrow();
case OsuSkinComponents.FollowPoint:
return new ArgonFollowPoint();
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case OsuSkinComponents.Cursor:
return new ArgonCursor();
case OsuSkinComponents.CursorTrail:
return new ArgonCursorTrail();
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}
break;
}
return base.GetDrawableComponent(lookup);
}
}
}