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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public partial class CentreHitCirclePiece : CirclePiece
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{
public CentreHitCirclePiece()
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{
Add(new CentreHitSymbolPiece());
}
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[BackgroundDependencyLoader]
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private void load()
{
AccentColour = Hit.COLOUR_CENTRE;
}
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/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
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public partial class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
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{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
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{
new Circle { RelativeSizeAxes = Axes.Both }
};
}
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}
}
}